3 Planet Design Katas
3.1 Planet Kata (difficulty = 1)

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Code a game with a planet.
code
#lang battlearena-avengers (avengers-game #:planet (basic-planet))
3.2 Planet Kata (difficulty = 1)

Tip: See other bg-image options in the assets library.
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Code a game with a lava planet.
code
#lang battlearena-avengers (avengers-game #:planet (basic-planet #:image LAVA-BG))
3.3 Planet Kata (difficulty = 3)

Tip: Start-tile can be between 0 (the default) and total-tiles minus 1. For example, a 2x2 grid has 4 tiles, so the last tile is tile 3.
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Code a game with a high-definition lava planet, fewer tiles, and different starting tile.
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#lang battlearena-avengers (define (my-planet) (basic-planet #:image LAVA-BG #:rows 2 #:columns 2 #:start-tile 3 #:hd? #t)) (avengers-game #:planet (my-planet))
3.4 Level Design Kata (difficulty = 1)

Tip: This will fill the world with two types of trees.
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Code a game with a forest planet that has world objects.
code
#lang battlearena-avengers (avengers-game #:planet (basic-planet #:image FOREST-BG) #:enable-world-objects? #t)
3.5 Level Design Kata (difficulty = 2)

Tip: make-world-objects works best with houses or trees and must only take two types. See the Assets Library for more options.
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Code a game with a pink planet that has 2 randomly-colored types of trees in high-definition.
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#lang battlearena-avengers (avengers-game #:planet (basic-planet #:image PINK-BG) #:other-entities (make-world-objects candy-cane-tree snow-pine-tree #:hd? #t #:random-color? #t))